Dead Island Trials

Climb, Glide, and Fight your way out of exile on the Dead Island. Man or Wolf? You decide, in this modern twist on the classic dungeon crawler experience.

Beta trailer

Info

Beta Demo Download links

Edited Gameplay Video

Condensed gameplay footage showing the core mechanics, combat, puzzles, and boss fights in the beta release (10 mins)

full Gameplay Video

Full game play through of the beta demo release (40 mins)

Financial Breakdown / Roadmap

summary

We feel strongly that our Beta release provides a highly enjoyable experience for players, ready for release by an interested publisher. However, there are areas of improvement given additional production funding we have outlined below. We assume that any interested publisher would be responsible for any marketing / promotional costs, including any ports beyond Mac OS / Windows platforms. We are highly interested in porting to current / future generation Nintendo Switch platforms.

Environment Textures Re-Skin / Limited Modeling

Enemy Characters Re-Model

art

Lighting Rework

programming

Combat Rework

Inventory Expansion

cost: $5,000 usd

cost: $7,000 usd

cost: $3,000 usd

$6,000 usd

cost: $3,000 usd

$15,000 usd

$24,000 usd

Total

Production Roadmap

Month 1

  • expansion of tutorial area terrain for expanded pre-dungeon gameplay

  • re-work tutorial area foliage / ground textures

  • player character sound FX / tutorial area environment sound rework

  • Integrate defensive combat mechanics / animations (shield ability)

  • Re-Model of two enemies (melee zombie / ground worm)

Month 2

  • Dungeon Environment Re-Model part 1 (rooms 1/2/3 and Modular Hallway Kit)

  • Re-Model of two enemies (spider / 2nd Boss)

  • Inventory programming / UI menu rework

  • Combat programming part 2 (enemy reactions / AI)

Month 3

  • Final Boss Re-Model

  • Final Lighting / Graphics improvements

  • Final UI / Menu reworks and improvements

$3,000 usd

Audio

Sound FX redesign

cost: $3,000 usd

(3 Months)

About 

A Labs began in 2022 as a solo developers (William Freed) attempt at building an indie scale open world framework in the Unity game engine. In 2024 Tim Van Wassenhove (Baldurs Gate 3) joined the effort as lead character artist, and Robert Frost III (Joggernauts) joined to handle audio production / design.