Dead Island Trials
Climb, Glide, and Fight your way out of exile on the Dead Island. Man or Wolf? You decide, in this modern twist on the classic dungeon crawler experience.
Beta trailer
Info
Beta Demo Download links
Edited Gameplay Video
Condensed gameplay footage showing the core mechanics, combat, puzzles, and boss fights in the beta release (10 mins)
full Gameplay Video
Full game play through of the beta demo release (40 mins)
Financial Breakdown / Roadmap
summary
We feel strongly that our Beta release provides a highly enjoyable experience for players, ready for release by an interested publisher. However, there are areas of improvement given additional production funding we have outlined below. We assume that any interested publisher would be responsible for any marketing / promotional costs, including any ports beyond Mac OS / Windows platforms. We are highly interested in porting to current / future generation Nintendo Switch platforms.
Environment Textures Re-Skin / Limited Modeling
Enemy Characters Re-Model
art
Lighting Rework
programming
Combat Rework
Inventory Expansion
cost: $5,000 usd
cost: $7,000 usd
cost: $3,000 usd
$6,000 usd
cost: $3,000 usd
$15,000 usd
$24,000 usd
Total
Production Roadmap
Month 1
expansion of tutorial area terrain for expanded pre-dungeon gameplay
re-work tutorial area foliage / ground textures
player character sound FX / tutorial area environment sound rework
Integrate defensive combat mechanics / animations (shield ability)
Re-Model of two enemies (melee zombie / ground worm)
Month 2
Dungeon Environment Re-Model part 1 (rooms 1/2/3 and Modular Hallway Kit)
Re-Model of two enemies (spider / 2nd Boss)
Inventory programming / UI menu rework
Combat programming part 2 (enemy reactions / AI)
Month 3
Final Boss Re-Model
Final Lighting / Graphics improvements
Final UI / Menu reworks and improvements